...
@:value(LevelMap.new)staticCONSTRUCTOR:() ‑> LevelMap = LevelMap.new
new()
actors:Array<Actor>
actors_players:Array<Player>
blockmap:Blockmap
camera:Camera
focus:CameraPoint
linedefs:Array<LineDef>
name:String
nodes:Array<Node>
offset_x:Float
offset_y:Float
sectors:Array<Sector>
segments:Array<Segment>
sidedefs:Array<SideDef>
subsectors:Array<SubSector>
things:Array<Thing>
vertexes:Array<Vertex>
build():Void
buildPointers():Void
copy():LevelMap
getActorSubsector(_actor:Actor):SubSector
isPointOnBackSide(_x:Float, _y:Float, _nodeID:Int):Bool
parseThings():Void
setOffset():Void