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@:value(Player.new)staticCONSTRUCTOR:() ‑> Player = Player.new
staticfromThing(_thing:Thing):Player
new()
ceilingz:Float
@:value(0)flags:Int = 0
floorz:Float
health:Int
height:Int
@:value(false)isPlayer:Bool = false
@:value(false)justhit:Bool = false
@:value(0)movecount:Int = 0
@:value(0.0)pitch:Angle = 0.0
@:value(8)reactiontime:Int = 8
@:value(0.0)roll:Angle = 0.0
read onlysubsector:SubSector
target:Null<Actor>
@:value(0)type:Int = 0
@:value(0.0)xpos:Float = 0.0
@:value(0.0)yaw:Angle = 0.0
@:value(0.0)ypos:Float = 0.0
@:value(0.0)zpos:Float = 0.0
zpos_eyeheight:Float
zpos_flight:Float
read onlyzpos_view:Float
angleToVertex(_vertex:Vertex):Angle
get_pitch():Angle
get_roll():Angle
get_subsector():SubSector
get_xpos():Float
get_yaw():Angle
get_ypos():Float
get_zpos():Float
move(_value:Float):Void