...

Static variables

@:value(function(_actor:Actor) { })staticA_Chase:Actor ‑> Void = function(_actor:Actor) { }

@:value(function(_actor:Actor) { if (_actor.target == null) return; })staticA_FaceTarget:Actor ‑> Void = function(_actor:Actor) { if (_actor.target == null) return; }

@:value(function(_actor:Actor) { })staticA_Look:Actor ‑> Void = function(_actor:Actor) { }

@:value(Actor.new)staticCONSTRUCTOR:() ‑> Actor = Actor.new

Static methods

staticfromThing(_thing:Thing):Actor

Constructor

new()

Variables

ceilingz:Float

@:value(0)flags:Int = 0

floorz:Float

health:Int

height:Int

@:value(false)isPlayer:Bool = false

@:value(false)justhit:Bool = false

@:value(0)movecount:Int = 0

@:value(0.0)pitch:Angle = 0.0

@:value(8)reactiontime:Int = 8

@:value(0.0)roll:Angle = 0.0

@:value(0)type:Int = 0

@:value(0.0)xpos:Float = 0.0

@:value(0.0)yaw:Angle = 0.0

@:value(0.0)ypos:Float = 0.0

@:value(0.0)zpos:Float = 0.0

read onlyzpos_view:Float

Methods