Camera class that follows a given actor, if provided, and points at a given camera point, if provided.
new(?_follow:Actor, ?_pointingAt:CameraPoint)
actorToFollow:Null<Actor>
cameraPoint:Null<CameraPoint>
ceilingz:Float
@:value(0)flags:Int = 0
floorz:Float
health:Int
height:Int
@:value(false)isPlayer:Bool = false
@:value(false)justhit:Bool = false
@:value(0)movecount:Int = 0
@:value(0.0)pitch:Angle = 0.0
@:value(8)reactiontime:Int = 8
@:value(0.0)roll:Angle = 0.0
read onlysubsector:SubSector
target:Null<Actor>
@:value(0)type:Int = 0
@:value(0.0)xpos:Float = 0.0
@:value(0.0)yaw:Angle = 0.0
@:value(0.0)ypos:Float = 0.0
@:value(0.0)zpos:Float = 0.0
zpos_eyeheight:Float
zpos_flight:Float
read onlyzpos_view:Float
angleToVertex(_vertex:Vertex):Angle
get_subsector():SubSector
move(_value:Float):Void