...
@:value(Texture.new)staticCONSTRUCTOR:Array<Any> ‑> Texture = Texture.new
new(_args:Array<Any>)
data:TextureData
height:Int
offset_x:Int
offset_y:Int
pixels:Vector<Vector<Int>>
width:Int
@:value(false)override_new:Bool = false
validcount:Int
toString():String
toDataBytes():Bytes
toJSON():Void
toStringBytes():Void
toZDoomStringDef():String