...
@:value(TextureInfo.new)staticCONSTRUCTOR:Array<Any> ‑> TextureInfo = TextureInfo.new
new(_args:Array<Any>)
num_textures:Int
offsets:Array<Int>
textures:Map<String, TextureData>
addTextureData(_texture:TextureData):Void
toString():String
@:value(false)override_new:Bool = false
validcount:Int
toDataBytes():Bytes
toJSON():Void
toStringBytes():Void
toZDoomStringDef():String