...
new()
currentEpisodeData:EpisodeDef
currentMap:LevelMap
currentMapData:MapDef
episodeData:Array<EpisodeDef>
@:value(9)expectedLumpsPerMap:Int = 9
levelData:Array<MapDef>
@:value(true)needToRebuild:Bool = true
exitMapNormal():Void
exitMapSecret():Void
loadMap(_mapMarker:String):Bool
startEpisode(_index:Int):Void
startMap(_index:Int):Void